My name is Leon and I am a software developer specializing in graphics, with a particular focus on real-time raytracing and DirectX 12. For the past 2 years, I have been employed at Mechamania, where I contributed to the development of a real-time raytracing engine for VR applications.

In my leisure time, I enjoy a diverse range of interests, including Dungeons and Dragons, Calligraphy, Gaming, and programming. However, what I cherish most is spending quality time with others, which is why I am drawn to co-operative and multiplayer games such as Overwatch, Borderlands, Portal, Rocket League, Castle Crashers and Don’t Starve Together.