A 2D tile-based game engine project, designed with a strong focus on creating 2D tile-based platformers, featuring a highly optimized editor workflow and programming API.
Bot Band Jazz
A stylized VR game made in Unity, featuring a variety of mini-games and objectives, which the player finishes to unlock an exciting show.
A custom-made 3D engine built using C++ and Vulkan. This project was created as a learning project, in which I explored physically based rendering and the Vulkan API.
- Pixel Density WarpPixel Density Warp is a screen-space technique that non-linearly warps the pixel density, which enables full RTX engines to assign more pixels to the most visually relevant sections.
- Tile-map rendering in TristeonA hardware accelerated tile-map rendering solution running at O(1) speed. It smartly makes use of a full-screen fragment shader to sample tiles on a per-pixel basis.